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Games, play, and culture with Jamin Warren
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How can we (re)imagine a whole new world through adaptation?
Here’s something I didn’t know: The Mummy, the 1999 Brandon Fraser vehicle was based on a 1932 property of the same naeme. The property is being rebooted again by the original writer of Prometheus, the upcoming sci-fi film. With all this talk of rebeoots and 3D conversions, it’s hard to see any good
Street artist Filthy Luker takes over Manchester with a playable version of Space Invaders.
Videogames are going public! Over in Manchester street artist Filthy Luker, with some help from Red Stripe, has created an outdoor, wall-sized and playable version of Space Invaders. Luker adds a bit of personal flare to the game by using traffic cones, road signs and LED lights, “I’ve been obsessed
CHEAT SHEET 4/4: Notch’s Next Game, Bored Teenagers, and (FINALLY) a Sequel to Shadowrun
For the afternoon crowd: -Indie-hero Notch is bringing his next game into space. Apparently it has a weird title. –A new study shows that teens actually prefer social and mobile gaming to “traditional games.” –Shadownrun is finally coming back thanks to Kickstarter. David Gaider is really excited. –
Researchers are dipping further into the uncanny valley. Here’s what they think they found.
The uncanny valley is a persistent problem looming ever larger on game developers minds as games become more eerily life-like and titles like Heavy Rain, LA Noire, and Uncharted reach for bold cinematic visuals. A new research them led by Ayse Saygin, a cognitive scientist at the University of Calif
A teenager in Cambodia was chained to a tree and beaten for playing videogames.
For anyone who’s ever been grounded for staying up too late playing videogames (or really anything videogame related), just be glad you can say that games have never brought you this fate: A Cambodian dad is in trouble with the law after he chained his son to a power pole for skipping school to play
Is EA the worst company in the world? This guy thinks so.
Before Zynga was everybody’s favorite company to hate, there was EA. Paul Tassi reminds us today in Forbes that this company is still the most evil of the evil empires for the game industry: I believe EA is a destructive force in the industry as their goal isn’t the make gaming more accessible and
