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Games, play, and culture with Jamin Warren
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Cheat Sheet 4/23: Max Payne 3 PC specs, The Walking Dead, and Arkham City GOTY
Not the biggest news day, but what would you expect from a Monday? – The Max Payne 3 PC specs have been revealed. – The Walking Dead game is coming out on PC, Mac, PS3 tomorrow. – The Batman: Arkham City Game of the Year edition has been announced and will include all previously released DLC as well
Christian Marclay’s "The Clock" is returning to NYC.
In Carol Vogel’s NY Times article it was noted that Christian Marclay’s “The Clock” would be returning to New York. The post covers several exhibitions but here is the run down on “The Clock”: The work, a 24-hour montage of clips from movies and television that depict particular minutes in the day,
Rhizome’s "Seven on Seven" helps us "reboot" humanity.
Ben Davis’ coverage of Rhizome’s “Seven on Seven” for Artinfo speaks to the connectivity of technology, how it will be remembered, and how we can rekindle our humanity in an era of over-saturated digital influence. When even the technologists start thinking that technology might be a little too over
What is Phil Fish hiding in the Fez soundtrack?
If there’s one thing that Fez has taught me (in the limited time that I’ve played it) it’s that there’s always some other corner to turn, a new way of seeing things and another secret you can find. It’s more than just your typical hidden items though, there’s an unsolveable monolith puzzle and now i
How can games make us smarter?
Dan Hurley’s “Can You Make Yourself Smarter” in the NY Times delves into the use of games for increased cognitive benefits, Psychologists have long regarded intelligence as coming in two flavors: crystallized intelligence, the treasure trove of stored-up information and how-to knowledge (the sort of
What everyone, including game designers, can learn from children’s insatiable curiosity
Sam McNerny of Big Think used a recent article to ask why kids draw pictures of monsters but adults don’t. It’s that kind of creativity that dies out over time, either due to natural causes or slow execution from the education system. In many ways, children flourish where adults fail. Children are m
