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Games, play, and culture with Jamin Warren
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Product designer’s black, glossy GameBoy mockup would make Apple proud.
Ok, so it’s not real, but a man can dream, right? [Via Patrick Staudt]
PAUSE: Brazil-based artist makes tiny Lego rooms look like sanitariums, dream houses.
Brazil-based artist Valentino Fialdini constructs tiny rooms and then creatively snaps them to make them achieve greater volume than actually are. No word if you can actually purchase houses that look like this. He told My Modern Met: “One of my specialties is architectural photography,” he tells u
Alice in Wonderland artist’s steampunk platformer is part BioShock, part LIMBO.
Video Eric Provan sent us a note to take a look at his new Kickstarter project for Spate. The mockups meet our benchmark for requisite moodiness in a platformer and his credits from Tim Burton’s Alice in Wonderland, Cloudy With a Chance of Meatballs, and the new Spider-Man reboot are certainly on fu
I have seen the future of the pop-book and it is augmented and whimsical.
Video I’ve often discussed games as occupying many spaces, a nod to GA Tech prof Michael NItsche’s Video Game Spaces, and advance this idea that when we play games, we’re in several places at once. We’re in the world of the code, interpreting the screen, interacting with social context, and, of cour
If genres don’t exist for music, do they really exist for games?
At the office, several KS folks have been abuzz about the new Diablo. I’m more than bearish as I was never a fan of the franchise or the style of gameplay, but when prodded, I often find myself struggling to explain what that “type” of game actually is. For those who play games, nomenclature can be
Think the rear sensor on the Vita was cool? Disney Research’s Touche turns your doorknob into a touch device.
Video I love how games adopt to new interfaces. Drops in prices in accelerometer technology normally found in airbag sensors enabled the Wii and the infra-red and motion-sensing tech in the Kinect allows games like Star Wars Kinect. (Maybe that’s not a good thing). Today, a group at Disney Research
Play of the Day: Pippin Barr creates the world’s first coffee game about sex. It’s called Hot Coffee.
KS contributor, game designer, and general provocateur Pippin Barr is at it again with a new nugget of Flash goodness called Hot Coffee. Ha. He writes us: It’s a riff on the “Hot Coffee Sex Scandal” that surrounded GTA: San Andreas when it came out, with the sex mini-game and all that. I was intere
