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Games, play, and culture with Jamin Warren
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Kickstarter of the Day: MaKey MaKey outdoes Kinect making your banana the controller
That, my friends, is a play-doh controller. If you don’t believe me that it works, you can (and should) watch the video here. That was MaKey MaKey. It’s a Kickstarter by two graduate MIT students who look set to blow out our perceptions of what is and isn’t–or can be–a controller. Through an extreme
Nice. Activision tried to monitor Infinity Ward’s emails according to testimony.
Though the trial between Activision and Call of Duty co-creators Jason West and Vince Zampella has yet to begin, pre-trial documents released last week claimed that the publisher tried to hack into the duo’s work computers. Thomas Fenady was Director of IT at Activision in 2009 and in a pre-trial de
How one passionate fan spent $10,000 and seven years reverse engineering the Super Nintendo.
How much would you spend to save the thing you love? For one SNES fan, that would be almost a decade and more than $10,000. A programmer by the name of byuu has dedicated his/her life to recreating the Super Nintendo, but unlike other emulation projects that allow you to play games of old, Byuu a te
Are independent game designers really all that "independent"?
Video Last week, I attended a early screening of Indie Game: The Movie (which I have the privilege to be in!). The film is playing all week at the IFC Center and around the country and is a testament to the awakening of independent game development. HBO picked up the film to convert into a dramatic
NYC’s Museum of Modern Art evaluates games as an art form.
MoMA kicked off Contemporary Art Forum: Critical Play—The Game as an Art Form last night with an overview of critical and artist led play. Here are some quotes from the first session: Mary Flanagan: “Is thinking about games as an art form tied to the historic exchanges specific to art history, or is
