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Games, play, and culture with Jamin Warren
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Seller’s Remorse: Game developers band together to retake control over how much their games cost.
Who should set the price of a game? It seems intuitive that the group creating a work should have the right to sell it for whatever price they feel is fair. Yet in many cases the price of a game depends on the platform its sold through more than the desires of its creators. A group of developers ha
Assassin’s Creed 3 director admits E3 is the "apex of excitement and terror," not unlike a beheading.
video In preparation for E3, Ubisoft released a video showing how much work has gone into the demo of Assassin’s Creed 3 that will debut at the show. “We’re right at the apex of excitement and terror,” Creative Director Alex Hutchinson said. Philippe Bergeron, AC3‘s Mission Director, added, “We’re s
Sympathy for the devil: A new defense of evil and anonymous internet commenters.
Among the many wonders of the internet, one of the most characteristic is the contrast between story and reader. With anonymous comments seemingly straight-forward and inoffensive stories can turn into lightning rods for misogyny, antagonism, and ad hominem slurs. The internet has provided a tool fo
The creator of QWOP and GIRP talks about how we can live forever. We see game design in between the lines.
VIdeo Bennett Foddy, the creator of hyper-difficult “sports” games QWOP and GIRP, also has a second life. He’s a philosopher at Oxford. (Perhaps it’s the other way around and philosophy is hobby?). Anyway, the Atlantic has a lengthy interview with Foddy about the ethics of radical aging treatments t
Stanford prison experiment researcher says porn and videogames are turning boys into ‘arousal addicts.’ Crickets chirp.
Before you can do something great, you must first do something. Dr. Phillip Zimbardo seems to have reverse this aphorism, having done something great very early in 1971 when he led the Stanford prison experiment, a monumental example of how powerfully affected by environmental context human morality
PAUSE: One man is attempting to draw every word in Draw Something. He’s quite good.
A Tumblr user named Bora has started the Herculean task of drawing nearly everything in the iOS hit Draw Something. He’s basically the mobile phone version of Jason Polan, the guy trying to draw every single person in NYC. Bora’s portfolio is quite impressive as well and boasts quite the wit: “When
Punchdrunk and MIT’s "Sleep No More" sets the stage for theatre and videogame experimentation.
Dave Itzkoff’s review of “Sleep No More,” a site-specific theatre installation in a Chelsea (NY) demonstrates what happens when the threshold between videogames, alternate-reality games, theatre and drama are blurred. Created by British theatre group Punchdrunk, and produced with the help of Emursiv
Monkey Island creator’s new game aims to outdo Plato, seems more like The Empire Strikes Back.
video “It’s better than Plato’s Allegory of the Cave,” Double Fine’s Tim Schafer said of his company’s newest game, The Cave. “Actually it’s better than Plato.” Would that it were so. The Cave, which is designed by Monkey Isalnd creator Ron Gilbert and was just announced by SEGA for release in earl
