15 years of the best of game-based arts and culture
Games, play, and culture with Jamin Warren
Become a subscriberSee what we’ve written lately
Former Call of Duty staffer makes a game about surviving a zombie attack with a child at your side.
Zombies are the perfect antagonist. They are beyond salvation, are impossible to reason with, and can be given supernatural abilities that exacerbate our worst death fears. Former Call of Duty Creative Strategist Robert Bowling has announced his new game will delve into the primal fears provoked by
An Apology
On Friday, one of our writers, Michael Thomsen, posted a defense of the new trailer for Hitman: Absolution and a riposte to some of the ensuing dialogue around it. As a community, you responded with disappointment and disgust. While I want Kill Screen to be a place of provocation and debate, this wa
Cheat Sheet 5/31: Microsoft rumored to introduce new Smart Glass app for 360, DS was almost called "City Boy," and Castlevania: Lord of Shadows 2 announced.
On the eve of E3 2012, the ground shook forebodingly, prefiguring next week’s tidal wave of news: -The Nintendo DS was almost called “City Boy.” –Castlevania: Lord of Shadows 2 revealed, shows off blood sucking hero. -Microsoft rumored to be working on “Smart Glass” app to stream data from mobile ph
On the messy morality of Hitman: Absolution
Ed. note: This piece sparked a lot of debate in the comments and elsewhere. We’ll be looking at the trailer and the surrounding issues at greater length early next week. In the meantime we’ve amended the original headline for insensitivity. -Jamin Ed. note #2: We’ve since apologized for this piece.
Game Genie re-release lets players make their own fun without designer interference.
There is a point at which game design simply gets in the way of players. Designers rely on restricted access to ammo, levels, and new weaponry to guide player’s through their games, creating the illusion of “progress.” Under no circumstances are players to be given free reign of all a game’s levels,
Will computer-generated images spell the end of photography?
Advertising firms have never really gone for photorealism, but rather a fantasy version of reality. Photoshop was just a stepping stone in their journey to using competely computer-generated images, which are often clearer and cheaper. The images are hyperreal: so perfect and realistic that we can’t
Lara Croft could have lived for a month on the meat of the deer she kills in the new Tomb Raider trailer.
video In the just released trailer for the next Tomb Raider game, in which Lara Croft is transformed from a lone spelunker into an action figure pin cushion, Lara is shown killing a deer with a bow and arrow. The sequence appears to fit in between hyperbolic action set pieces, which has Lara creepin
