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Games, play, and culture with Jamin Warren
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Microsoft announces deeper tablet and smartphone integration for 360.
Living up to rumors, Microsoft continued its incremental project of turning the Xbox 360 into the center of a person’s daily entertainment habits. Getting the jump on Apple’s plans for expanding its Cloud service and possibly releasing a television, Microsoft announced a series of new entertainment
Cheat Sheet 6/4: Dead Space 3 co-op confirmed, Forza Horizon goes for the open road, and SimCity hits Facebook.
The E3 behemoth unleashed its fire-hydrant spray of videgame news: –Forza Horizon announced, offers radio-fueled road trip fantasy. -Ubosoft redesigns last year’s Wii U shooter to include zombies, called Zombi U. –THQ closes San Diego studio behind WWE and UFC games. -Ubisoft gets into egaming with
PAUSE: The history of videogames in 3 minutes.
video As excitement over the newest game announcements building at E3, our friends at Polygon have created a lovely video condensing the history of videogames into 3 ambient minutes. The montage isn’t intended to be a comprehensive list, but it does a wonderful job capturing the series of simple pla
New Splinter Cell: Blacklist lets players yell at guards with Kinect.
At Microsoft’s E3 media briefing today, Ubisoft announced a new entry in its stealth action series Splinter Cell: Blacklist. The on-stage demo was set on the Iran-Iraq border and showed series’ protagonist Sam Fisher shooting, strangling, and mauling “terrorists” in conveniently de-personalizing hea
Colson Whitehead explains the appeal of sci-fi b-movies. Will games ever get their Plan 9?
For Colson Whitehead, B-movies appealed because of their rarity. In the days before VHS and DVR, that time The Flesh Eaters was playing might be the only opportunity to see the film. He enjoyed A Clockwork Orange and Aliens alongside his cinema-going family. I didn’t draw a distinction between good
Think videogames are violent? Children’s stories may prove more terrifying.
So-called “helicoptor parents” supervise their children constantly and moniter all the media they consume to make sure they don’t run into anything terrifying. With good reason—violent, innuendo-filled videogames and television shows aren’t appropriate for young children. But parenting wasn’t always
Should free-to-play games pay their players for their time?
Are you being used? Are companies taking advantage of your enthusiasm to enrich themselves through the abstract new mechanisms of social networking? In a jointly reported story on the New York Times’ Bits blog, Facebook users were asked to comment on the network’s practice of using a person’s “likes
