15 years of the best of game-based arts and culture
Games, play, and culture with Jamin Warren
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E3: Naughty Dog doesn’t want The Last of Us to be a "zombie" game. But what is a zombie?
video When The Last of Us was announced, creative director and writer Neil Druckmann described the game as “a love story about a father-daughter-like relationship.” This particular love story takes place in the apocalyptic aftermath of a zombie outbreak that has turned the human survivors into merci
E3: Gears of War: Judgement ties game difficulty to story progress.
video It’s sometimes argued that the higher the difficulty the purer the experience of a game. Normal difficulty settings are like a guided tour of a game’s locations and set pieces, requiring only a transient understanding of a its central mechanics. In a presentation at E3, Epic and developer Peop
E3: Wii Fit U offers a healthy pretext for pure physical pleasure.
video In the 1980s videogame advocates answered criticisms with claims of improved hand-eye coordination. No one was actually playing games to become more coordinated, but the possibility of some marginal benefit was a convenient tool to defuse skeptics. When Nintendo released the first Wii Fit in 2
Cheat Sheet 6/8: Nintendo stock drops, Unreal Engine 4 detailed, and retina-ready apps appear in Mac App Store.
Another day passed without contact from alien life. However, we did receive these signs of life from the videogame realm. –Samsung partners with Gaikai for gaming in the cloud. –DOOM creator John Carmack discusses the dream of virtual reality. -Unreal Engine 4 broken down. –God of War creator David
Chasing Aurora merges the dream of flight with explosions of colors.
video Chasing Aurora, a beautiful looking indie game coming to Wii U’s eShop late this year from Austrian developer Broken Rules (And Yet It Moves). Per their description: Drop from the cliff and ride the wind from peak to peak. Fight for the beacon of light in the hostile environment of the Alps. C
If you want a primer on indie games, now’s the time.
The fifth iteration of the Humble Indie Bundle has added Super Meat Boy and Braid to its already stacked roster of Limbo, Psychonauts, and Bastion. Got a friend who needs an intro to games? Now’s a good time to be a pal.
Visual artist graduate portfolio is a first-person looker built in a game engine.
A special exhibit in a museum traditionally has a focus on architecture that websites haven’t been able to replicate. Michael Alfred’s graduate exhibit, Print Fiction, has his art displayed on virtual walls. It’s worth the load time. [Print Fiction] [via Banquet]
