Article
Watch Dogs’ multiplayer critiques our always-connected world
Who hacks the hack dogs?
Article
Who hacks the hack dogs?
Article
Making something new in the retro field.
Review
Do we always need progress?
Article
What can we learn from the interactive theater phenomenon?
Article
In space, no one will hear you breathe.
Article
Wonder no more. For 48 hours last weekend, they did.
Article
The story of Special Effect, the British charity whose mission is to help every gamer play
Article
Consoles and PCs have followed Moore’s Law of increasing complexity and capacity. But with more lifelike games, will there be any imaginative gaps left for players to fill?
Interview
Patrick Buckland’s interest in games started young; as a teenager he made games on the Apple II and a cartridge-based console. Now CEO of Stainless Games, developing Carmageddon: Reincarnation, Buckland relates ancestral lunacy, how P.E. teachers are Nazis, and his obsession with Apollo.
Essay
1, 2, 3, 4, 5, 6, 7. What do the numbers of iOS classic Drop7 mean. We take a stab a decoding the symbols.
News
A panel of politicians, cultural commentators, industry figures and (non-gaming) journalists discussed “What’s the point of videogames?” for just over an hour at London’s British Film Institute (BFI) on Wednesday evening. Such an open question might have relegated the debate itself topointlessness,
Essay
How are sports created in our own image? When the global game of soccer is digitally transformed into an international hit in FIFA, the ball finds itself caught between disparate communities, economies, and goals. James Dilks charts its journey from the western coast of Africa to the cables of the F