15 years of the best of game-based arts and culture
Games, play, and culture with Jamin Warren
Become a subscriberSee what I’ve written lately
Why do we laugh at games?
According to Tom Stafford, the science behind human laughter is more than it’s cracked up to be. So if we want to understand laughter, perhaps we need to go deeper, and look at what is going on in the brain. The areas that control laughing lie deep in the subcortex, and in terms of evolutionary dev
Behavioral psychologist tries to unravel our cheat code.
Every game will have its cheaters, but according to Dan Ariely, professor of behavioral economics and psychology at Duke University, lying and cheating are hardwired into the continuum of morality, and it’s more malleable and nuanced than we often have time for. I’ve been talking to big cheaters, i
Team Fortress 2 ‘s economy allows complicated bartering.
Valve has hired economist Yanis Varoufakis, and he has a blog, where he recently looked at currency in Team Fortress 2, or rather, how people aren’t just using keys to get stuff. There’s a sophisticated bartering system, and you can actually end up with more than you started with if you trade right.
Have you seen Goalball? It’s not an imaginary sport, just an invisible one.
We’ve talked about games for the blind before, but today we’re talking specifically about sports. Shot in the Dark, a new documentary project on Kickstarter, will explore a game called Goalball for visually impaired players: Our film “Shot in the Dark” takes the viewer on a journey through the liv
Photographer’s deep fried iPhones reflect a deeper hunger.
Photographer Henry Hargreaves, recently featured on Cool Hunting, envisions consumer technology as something harder to digest than we may want to admit. Inspired by an internet video of a Japanese youth deep frying and eating his PSP, Hargreaves decided to refine the idea by toning down the danger
Microsoft may liberate the pressure sensitive game.
Like the fine motor touch over the analog stick that turns your finger into a dead eye, the Microsoft Touch Cover‘s pressure sensitive features are subtle. So subtle, in fact, that the feature was overshadowed by the screen when it was introduced—but the technology indeed opens up pressure senstive
Having a Wii does not a fit person make.
Merely having active Wii games isn’t enough to increase fitness levels, and new study shows. The study selected children ages 9 – 12 who had a body mass index above the median and who did not already own a Wii. Each household was given a Wii, with half of them assigned to a group that could choose
