15 years of the best of game-based arts and culture
Games, play, and culture with Jamin Warren
Become a subscriberSee what we’ve written lately
Have you seen Goalball? It’s not an imaginary sport, just an invisible one.
We’ve talked about games for the blind before, but today we’re talking specifically about sports. Shot in the Dark, a new documentary project on Kickstarter, will explore a game called Goalball for visually impaired players: Our film “Shot in the Dark” takes the viewer on a journey through the liv
Photographer’s deep fried iPhones reflect a deeper hunger.
Photographer Henry Hargreaves, recently featured on Cool Hunting, envisions consumer technology as something harder to digest than we may want to admit. Inspired by an internet video of a Japanese youth deep frying and eating his PSP, Hargreaves decided to refine the idea by toning down the danger
Microsoft may liberate the pressure sensitive game.
Like the fine motor touch over the analog stick that turns your finger into a dead eye, the Microsoft Touch Cover‘s pressure sensitive features are subtle. So subtle, in fact, that the feature was overshadowed by the screen when it was introduced—but the technology indeed opens up pressure senstive
Having a Wii does not a fit person make.
Merely having active Wii games isn’t enough to increase fitness levels, and new study shows. The study selected children ages 9 – 12 who had a body mass index above the median and who did not already own a Wii. Each household was given a Wii, with half of them assigned to a group that could choose
Build with Chrome is a cross between FarmVille and Minecraft.
Video Google Australia teamed up with LEGO to build a giant board for you to populate with whales, houses, and, undoubtably, inappropriate body parts. (Thankfully, there’s an approvals process, you griefers you.) Check you the site here.
Girls and boys favor videogames over other toys.
What was your favorite toy when you were a child? A survey of children fifteen years ago probably wouldn’t have included computers as toys. But these days, “toy” and “electronic gadget” are sharing a lot of territory. Both girls and boys prefer virtual toys and games to physical ones. Adrian Voce O
Make a music videogame out of (most) any song in your digital library.
Tiny rhythm games are like glorified toe-tapping or dancing with your finger. When there’s no room to dance, dance, and revolt, try and flush the fever into your phone with Beatstream. The masterminds at Smule, who created Magic Fiddle, Magic Guitar, I Am T-Pain, Ocarina 2, and many other standout
Trace the ancestry of the multimedia console back to Thomas Wilfred.
Innovation often reveals itself as one long, circuitous process. Or at least it seems like it when we rediscover people like Thomas Wilfred and his early-20th-century multimedia inventions. As part of their “Original Creators” series, the Creators Project recently remembered Thomas Wilfred. Coming
