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Games, play, and culture with Jamin Warren
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Interference is a game that makes you cheat.
Recently debuted at Joue le jeu at la Gaite lyrique, Interference is a game designed by Eric Zimmerman and Nathalie Pozzi. Unlike most games, Interference is “complicated by the fact that in order to play [the players] steal pieces from each others’ games.” Aesthetically, it looks as if Calder stepp
The sociology of ‘nerdrage’ is explained through Diablo III.
In an attempt to tackle one of the universe’s greatest mysteries, Jesse Singal has broken down his theory of nerdiness and, more specifically, the ‘nerdrage,’ which I assume is the antonym of nerdgasm: nerdrage: the overwhelming feeling of anger engendered when a nerd is disappointed by that thing
Fibbing online legal in Rhode Island again. Xbox Live to feel the pain.
Common to gamers and early internet users, the favorite pastime fantasy of totally faking your identity online actually used to be illegal in Rhode Island. But that changed last month, according to Ars Technica. Rhode Island state law makers voted this month to repeal an obscure 1989 law that forbid
Finally, a playground where parents can play and kids can watch.
Because it does seem a little redundant to workout on machines indoors, more and more playgrounds for adults—which is just a more exiciting way to say outdoor gym—are appearing across the country, according to The New York Times. It remains uncertain from the pictures whether the adults have engaged
David Cage says "emotion is the end goal" of games. Ok?
Quantic Dream’s “Kara” tech demo showed not only the power of their latest game engine, but also the company’s continued focus on narrative and emotion. Creative lead David Cage recently spoke to Edge about the state of the game industry and its future. Do you think that narrative games are the end
Past Enemies is short on bullets but full of mysteries.
As part of the recent 7DFPS jam, game designer Eddie Cameron began development on a project called Past Enemies. Chris Donlan wrote about it recently, comparing the gaming experience to reading Fitzgerald’s unfinished novel, The Last Tycoon. It’s a typical story, really. You awaken in a row boat fi
Text Fighter sports vintage Unicode from 1995.
video Before Unicode became the vernacular of 2000s internet subculture, 1995’s Text Fighter for Apple II used CGI text to animate a story and make a seemingly sound fighting game. (Warning: Turn volume down to survive infinitesimally compressed, ear-splitting 8-bit soundtrack.) [via Text Mode]
