15 years of the best of game-based arts and culture
Games, play, and culture with Jamin Warren
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Rio’s abandoned amusement park is an eye in a development storm.
Kill Screen columnist Michelle Young, on her way through Rio De Janero to study the legalization of street art, took a moment in Terra Encantada, another abandon amusment park whose play crossed the line into death. She took the full story to Untapped Cities. By now, you might be used to seeing aban
New York poet builds interactive map of centuries-old haikus.
If you dream of walking across the words of a poem as you read them, building maps of metaphor that you play in your head, see how New York poet Jon Cotner willled this into realtiy with the work of a Japanese master of the haiku. We’re Floating is a new interactive walk designed by artist and poet
Dance up a mountain with Bennett Foddy and Cut Copy’s "Sun God."
In case you hadn’t heard, we’ve partnered with Pitchfork to present new, playable music videos by bands who’ve been inspired by videogames. The project is called Soundplay, and so far we’ve featured Jake Elliott‘s game based on M83’s “Intro” and Santa Ragione‘s game based on Matthew Dear’s “Street S
Slender might be the scariest ten minute game we’ve ever played.
We don’t always play horror games. But when we do, we usually piss ourselves. Slender is simple and scream-inducing. Pick your poison: Mac or PC.
Watch one man turn the streets of San Francisco into a road rally playground.
Because not everyone can fulfill their childhood dream of being left completely alone in an empty city with a really fast, agile car, we have people like Ken Block—the man behind the wheel of this rally car who shut down entire streets of San Francisco for what looks like the loneliest, best joyride
Why the best science fiction is about the present.
Wired‘s senior editor, Adam Rogers, loves postapocalyptic science fiction—not for the allure of eschatology, but because he thinks these stories are imminent. As he says in the video, we need “not stories set 20 years in the future, but to quote Max Headroom, 20 minutes in the future.” What used to
