15 years of the best of game-based arts and culture
Games, play, and culture with Jamin Warren
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This Kickstarter "best of" video for PAX is cinematic inspiration.
Feeling bummed about the future of games? It happens. But here’s your daily dose of inspiration. Kickstarter is headed to PAX Prime this year and put together a reel of clips from some of their favorite campaign videos (including us!). While it’s simply an announcement of their booth presence, it al
Timeless style in SpyParty inspired by The Incredibles.
The new art style for the still-in-beta game SpyParty is a paragon of taste. SpyParty is a game where you must hide in plain sight and engage in psychological sleuthing to figure out who the other spies are. It also involves massive amounts of meta-gaming and high-level brain manipulation on the le
Google’s Play Issue finds AR games at Disney World.
Google has been making its own trendy, well-designed publication with Think Quarterly. Designed by the Church of London, the current issue, The Play Issue, recalls another, similarly-named issue of a quarterly publication. Their article on Disney’s “Imagineering” shows former LucasArts designer Jona
Military robot walks in time to ‘Stayin’ Alive,’ terrifies us.
This bipedal robot, called PETMAN, was developed by Boston Dynamics for the US Army to test chemical protection clothing (which is often very thick, so being able to move in it is a problem). Boston Dynamics put a demonstration video on YouTube, and then Tim Trusler put it to music. It’s kind of cut
A Dwarf Fortress with a friendly interface?
Dwarf Fortress is notoriously difficult to learn how to play, and also incredibly detailed. The dwarves you order around can go insane or lose limbs. Individual trees have unique names, though the ASCII-like art makes it hard to tell what’s going on for the uninitiated. One game with a similar feel
Adorable Scrabble poem in New Yorker helps you remember those tricky words like ixia and qintar.
The Scrabble dictionary is full of odd words that seem poised to give players excellent triple word scores. Often, these words are archaic forms or thrown in to make two-letter combos more exciting. Part of the game of Scrabble, in competitive play, is memorizing which words are allowed in tournamen
The hardest part of making Doom was not making a Wolfenstein clone.
Quora, the question and answer site that encourages users to take pride in their real names and coherent answers, occasionally features answers from videogame professionals. John Romero recently reflected on the difficulties in developing Doom: – – – Each person on the team had a hard time with whic
Overlooked amateur creations remind us that games are human.
What happens to those games on Newgrounds that no one ever plays? After they shrivel up like a raisin in the sun, Zero Feedback spotlights them. The Tumblr is dedicated to finding videogames on game forums that have received no feedback. The quotes that accompany the games asking for feedback are a
