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Games, play, and culture with Jamin Warren
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Chinese develop mind-control drone; US scours dog-eared copy of Ender’s Game for ideas
Making controllers accessible to people with arthritis or only one hand is… doable, but kind of hard. Researchers at Zhejiang University in Hangzhou, China, decided to forget physical controllers. They found a way for humans to control a flying robot with their minds. New Scientist reports: The quad
Valve says Virtual Reality, Augmented Reality destined for each other; Singularity to officiate at wedding
Programmers everywhere are excited about the virtual reality headset Oculus Rift. Valve’s Michael Abrash talked about the future of virtual reality gaming and the Oculus over at RockPaperShotgun. In the long run, it seems unlikely [that controllers will be] the interface you’ll want [with VR]. Mayb
We found the unofficial computer game of the Mitt Romney campaign
Most world-strategy games involve the global marshaling of massive military forces – think Risk. Now, just in time for a presidential election that may well be won by a champion of unfettered global capitalism, comes a strategy game for our time, one that you win, literally, by having more money in
Simogo teases with ominous trailer for Year Walk, a spooky jaunt with "ancient Swedish phenomena"
Simogo, the Swedish game design duo who made one of fave iOS titles, Beat Sneak Bandit, have taken a turn for the dark side. Their teaser trailer is completely confusing, but in terms of capturing the ambience (um, the point of a trailer), they’re spot-on with the tone. – – – More from Simogo: In th
Needlework? Voyager mission? Stop-motion? Voyager for iOS is absolute whimsy.
Founder of one-man shop Oh My! Me Studios and creator of “hand-crafted video games,” Ken Amarit sent us a note about his new iOS title Voyager. If you were looking for a reason to reach-out to your grandmother, this would be it. Amarit used a needle and wool to construct the game’s elements and then
Dear Assassin’s Creed developer: difficulty doesn’t matter
In a recent interview with Edge Magazine about the making of Assassin’s Creed 3, lead developer Alex Hutchinson made his feelings known on the inclusion in games of difficulty modes meant for casual players: “A lot of games have been ruined by easy modes,” he asserts. “If you have a cover shooter an
Dominique Pamplemousse is the best name of any video game, ever
One of the advantages independent videogame projects have over professional ones is that, with a smaller team, it’s easier for the designer’s personality to permeate various aspects of the game. Deirdra Kiai has begun creating a stop-motion musical adventure she’s crowdfunding on Indiegogo called Do
Riddled with anxiety? Try this biofeedback game
A team of European researchers decided to try their hand at designing a videogame to help players learn stress management, planning, and relaxation techniques. The game, PlayMancer, takes place on an island where stressful activities like diving are contrasted with relaxing ones like star-gazing. Th
