15 years of the best of game-based arts and culture
Games, play, and culture with Jamin Warren
Become a subscriberSee what I’ve written lately
XCOM 1994 v. XCOM 2012
We here at Kill Screen are all stoked as shit for Fireaxis’ XCOM remake. I have a Mac and can’t replay the original, although I have the circa-’94 floppy disks at home and sometimes in a bout of drunken nostalgia attempt to force them into the SD slot of my Air. Alas. Pathos aside, the wizards over
Farmville on your computer? So 2011. Here’s a phone, you Luddite
Via Gamasutra: Mounting evidence points to mobile devices replacing social networks as the dominant platform for casual games.
Wonderputt is an enchanting blend of mini golf and Rube Goldberg.
It’s easy to get lost in the sea of indie games these days. At this year’s Independent Games Festival, I found myself treading water when I came across Brighton-based dev Reece Millidge who was nominated for Excellence in Visual Art. It’s a smaller category, but one of my favorites. I’m fan of aesth
There is an open world LEGO Lord of the Rings game coming out
The LEGO games are really cute, fun, and you can play them with your nephews without worrying about blood going everywhere. But it can be tiresome to get tracked onto the rails of each linear level. The upcoming LEGO Lord of the Rings promises an open world and a crafting system. True to the LEGO ga
We didn’t pass chemistry but here are the thermodynamics of gameplay
The laws of thermodynamics are at work when you play a videogame. Raymond Neilson explains his idea of entropy as a metaphor for game-playing in an analysis of Max Payne 3. The process of playing, then, can be seen as equivalent to extracting work from a system for the purposes of “fun”. The non-tr
