15 years of the best of game-based arts and culture
Games, play, and culture with Jamin Warren
Become a subscriberSee what I’ve written lately
How to make a Sword & Sworcery bento box
Anna the Red makes ridiculously detailed bento boxes. She’s done bentos of Calvin and Hobbes, Totoro, and now, Superbrothers: Sword & Sworcery EP. The making-of video shows all the tweezing and exacto-knifing that went into this meal.
This is the movie trailer for the Arnold Schwarzenneger autobiography
The literary event of the new century is here. Not videogame news, you say? Here are 160 reasons you should watch your mouth.
Why Roller Coaster Tycoon works best as a simulation
Roller Coaster Tycoon is a fun simulation about building and managing theme parks, but if you carry its gameplay into real life, as in this fan video, it gets a little disturbing.
This ATM gives you money for your used gadgets
The ecoATM analyzes used electronics and identifies them with 97.5 percent accuracy. It then bids for the device. Right now, the kiosks are limited to used smartphones and MP3 players, but we here at Kill Screen think they are a natural fit for consoles and game handhelds, and not just because we’re
What is Sony’s next generation strategy?
Gamasutra on the logic behind Sony’s unexciting Tokyo Game Show announcements: Taken individually, each item doesn’t sound particularly exciting (especially this far into a console cycle, when everyone is waiting for hints of the next-generation entries from Sony and Microsoft). But read between the
A videogame racing champion is competing in a real professional race
Not only will a Gran Turismo champ race at next month’s Petit Le Mans series, he’ll be racing Nissan’s futuristic and efficient rocket-ship-looking racer, the Delta Wing. For the 10-hour, 1,000-mile Petit le Mans race, Spaniard Lucas Ordonez will be driving, along with American Le Mans vet Gunnar Je
BioWare cofounders retire, move onto beer, other projects
BioWare co-founders Ray Muzyka and Greg Zeschuk announced their retirement today on the BioWare blog. The studio’s first big success was the Baldur’s Gate franchise, followed by Neverwinter Nights, and, later, the Mass Effect and Dragon Age franchises. Muzyka plans to invest and mentor other entrep
