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Games, play, and culture with Jamin Warren
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So, did blowing into NES cartridges work?
Mental Floss investigates a mystery that has haunted me for more than two decades. So, dear readers, all signs point to no: blowing in the cartridge did not help. My money is on the blowing thing being a pure placebo, offering the user just another chance at getting a good connection. The problems
The DS game that teaches you how to bribe
Jason Rohrer’s Diamond Trust of London requires you to bribe opposing diamond agents, all while your opponent bribes yours. It feels like a German board game, but playing on the DS makes secret decisions possible. Gus Mastrapa at Paste magazine discusses the game’s possible commentary on business t
Sony filed patent for biometric data collector
Via Joystiq, some excellent future-shock news for this first Monday of fall 2012. Just say that outloud. Fall 2012! We are actually already living in the future. Next year is flippin’ 2013! Ok: The patent, titled “Process and Apparatus for Automatically Identifying User of Consumer Electronics,” des
Anodyne, the Zelda tribute that takes place inside the hero’s troubled mind
Anodyne is a Zeldish adventure that eschews Hyrule (or some cousin thereof) for a world a measure more fantastical: the imagination of the hero, Young. For you, gentle reader, of the internet-addled cognitions and arid life of the mind, this will be quite a novel experience! Start slow, with a free
Brainworth wants to turn learning computer science into a game
An ambitious Kickstarter project called Brainworth wants to make a set of games that will teach principles of computer science. Games in development have players developing an AI to play Snake for them and making behavior trees. You could just play RoboZZle if you like ordering commands, but a frien
A game that will keep children indoors for hours, where they belong
The upcoming PS3 game Puppetter looks a little like LittleBigPlanet, with its bright style and paper-like visuals. But the game has more than a little Tim Burton in it. Game director Gavin Moore tells Wired his inspiration for the game: Basically, I’m making this game for my [eight-year-old] son. I
