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Kill Screen Staff
Jason Johnson
Chris Priestman
Jamin Warren
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Mangle your nostalgia with E.T. turned city sim

Remember how E.T. made scary aliens into something relateable? Or how exciting it was that other children had a cosmic adventure? Well forget those parts of the movie that you liked, since none of them feature in the new E.T. game for iOS. At VentureBeat, Jeffrey Grubb assures us, at least, that the

Tourette’s relief through videogames

Mike Schiller at Polygon relates how his daughter found relief from her painful coughing tic through the DS game Planet Puzzle League. Video games allow her to engage her brain in a way that forces her to process and respond to audiovisual stimuli, without the pressure to be evaluated that comes wit

Let your Facebook friends hug you through Likes

MIT scientists found a way to get in physical touch with your Facebook friends: a vest that inflates whens someone likes something you posted on Facebook. Eric Abent at Slash Gear reports: The idea of this vest – which has been dubbed Like-A-Hug – is to simulate the feeling of receiving a hug from y

How a professional prop maker creates a Skyrim helmet

If you’re going to make a real-life Skyrim helmet, you’re all in, man. You might as well document the process. Volpin Props made a video showing the process. Commissioned for Dragon*Con 2012, this helmet was built to accommodate and accent the owner’s beard first and foremost. Originally the client

Voluntary Swedish sensory deprivation inspires iOS app

Simogo games, creator of Beat Sneak Bandit, is working a game called Year Walk, based on a Swedish custom of the same name.  Typically a year walk had to be done on Christmas Eve or New Year’s Eve, during the night. Almost all variations involve having to spend a full day inside a dark room. One was

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