15 years of the best of game-based arts and culture
Games, play, and culture with Jamin Warren
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The app that lets you improve your boring reality with things you build in Minecraft
Well, this is just flippin cool: a new iPhone app allows you to upload Minecraft-created objects onto the real world, and view them using an augmented reality interface. Check it out: For me, this is a very significant development. Among my plans: turn my basement apartment into the Playboy Mansion,
What’s the biggest mistake in telling stories to kids?
Guillermo Del Toro’s game project may have gotten the axe from THQ during the publisher’s blood-letting this year, but the director naturally has new projects in the works. Rise of the Guardians will be out soon and that gave the Del Toro a chance to wax philosophically about what makes good stories
Happy Thanksgiving!
To all of our readers, friends, family, enemies, frenemies and pets, HAPPY THANKSGIVING, or as it’s affectionately known, Jewish Christmas. Please eat more food than is comfortable, drink more beer than is advisable, and play more games than is acceptable. We’ll see you on Monday, when, coincidental
Balancing science and fiction in Waking Mars
Making a scifi game lets you bend all the rules. You don’t have to use real science at all, but it’s rewarding when the genre takes a page out of a real textbook. While playing Waking Mars is a balance of flora, developing it is about the balance between real science and making a fun game. “After w
Is a game developer his own best audience?
In Indie Game: The Movie, several developers mention how their intended audience is themselves. Nabokov also claimed, “I write for myself in multiplicate.” Mark Danielewski’s House of Leaves starts off with the dedication, “This is not for you.” The developer of the protest game In a Permanent Save
Why EVE Online is still going strong
In an effort to attract more customers, Star Wars: The Old Republic went free-to-play last week. Wired’s Andrew Groen argues that the MMORPG’s game’s design is obsolete; constantly making new content for an MMO is too expensive. In my opinion, it’s not just too expensive, but relies too much on what
Boyfriend Maker makes humans look good
If you’ve used an instant messaging client, you’ve probably run across chatbots who can talk about almost anything with a weird combination of factoids and social failure. One app for iOS presents a twitter-searching chatbot as your boyfriend, resulting in weird and hilarious conversations. Mattie B
