15 years of the best of game-based arts and culture
Games, play, and culture with Jamin Warren
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Someone got Sam Houser to talk, a lot! about the making of Vice City
It’s almost as hard to get Rockstar head honcho Sam Houser to talk at length as it is to get a picture of him – only a handful are floating around the internet. That’s why Edge’s quasi-oral history of GTA: Vice City with Houser is such a coup. This thing is full of gems, but my favorite is the story
The future of PlayStation: Eye-tracking contact lenses?
Everyone thinks gamers are lazy, but we’re the only people on the couch moving: our fingers, and what with this newfangled motion sensing technology sometimes even our arms and entire bodies. Sony aims to fix that. They’ve filed a patent for eye tracking contact lenses using magnets and mirrors and
Don’t you wish this 16-bit Freaks and Geeks dodgeball game was real?
Thirteen years ago [ed: !!!], the beloved and tragically short-lived NBC dramedy, Freaks and Geeks, had its magical run. Thanks to its availability on Netflix instant and a truly terrific Vanity Fair oral history, the show is having a real moment right now, and justifiably so. Gallery 1988 in LA is
"There are millions of people who play Call of Duty, and they never stop…the Warcraft guys are paying $180 a year, and the Call of Duty guys are paying $60. So who’s got a better model?"
-Industry analyst Michael Pachter on Activision’s failure to properly monetize their cash cow.
Despite sales trends, are videogames getting really, really good?
2012 is almost over and while the “best of” videogame lists are soon to come a reflection on the general trends of the medium are in order. Michael Abbot: The games of 2012 suggest that designers are discovering and exploiting more channels of communication with players. In the past, these efforts h
What makes developers tick?
I missed this Edge gem from a while back. It has blurbs from 18 developers about why they make games. Some are a little romantic, but I can’t help but to get excited about games when I read them. Here is one from Ken Levine: I make videogames because it’s difficult. We’re still figuring out how they
This visual history of game genres and systems will blow your mind
That blue sliver about a third of the way from the top? First-Person shooters. It would be fascinating to overlay that graph, which is a proportional breakdown of all games released by genre, with a proportional breakdown of total revenues by genre. My major takeaway from the second graph is just ho
A bunch of DOS games for your browser
Been missing some old DOS games? Or maybe you wanted to play some blockbusters that happened to be released on DOS like Warcraft 2 or Wolfenstein 3D? Well RGB Games has you covered. Check out the 300+ games on their website. Play while you can (before the lawsuits come raining down).
