15 years of the best of game-based arts and culture
Games, play, and culture with Jamin Warren
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"The corridor is inherently authoritarian"
-The British journalist Steven Poole, writing for Edge, on the dominance of the corridor in games, from the “jungly corridor” to the “war-torn city corridor.” A great read.
Why has adventure game design stagnated?
That’s the question asked in a long, fascinating, complex post on the Frictional Games (Amnesia, Penumbra) blog today. The problem according to the writer, is that modern adventure games have fallen into two categories – the Puzzle Approach and the Linear Plot approach – and each presents nagging li
Journey becomes the first* videogame to get a Grammy nod
Journey, Thatgamecompany’s lovely co-op adventure (which certain segments of our office sitting to my right did not particularly enjoy) was nominated for a Grammy today in the Best Score Soundtrack for Visual Media category. Its competition – the Dark Knight Rises, Hugo, Tintin, The Girl with the Dr
What is the relationship between gaming and depression?
A recently published study in the journal Cyberpsychology, Behavior and Social Networking found that people who use multiple media, like playing a video game while surfing the internet, are predisposed to depression and anxiety. The researchers, from Michigan State university, aren’t sure which way
The game that gives abortion counseling
Imagine you’re a pregnant Mexican woman and you’ve made the tough the decision that you don’t want to keep your child. The majority of the population is Catholic, it’s essentially illegal to get an abortion and very difficult to get any kind of information or safe procedures to terminate a pregnancy
EVE Online makers ask players to crowdsource MOMA exhibition
As we told you last week, MoMA is adding 14 games to their permanent collection, with a little help from us. CCP Games, the Icelandic company that publishes EVE Online, one of the selections, has asked the game’s players to help them in the creation of the video that explains their beloved space-far
The MuchLoved project is an ode to lost and forgotten toys
Photographer Mark Nixon is on a quest to remember your toys of yesteryear. It is an adorable pursuit.
