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Kill Screen Staff
Jason Johnson
Chris Priestman
Jamin Warren
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Irrational team wanted to cut Elizabeth from Bioshock Infinite

The most iconic and appealing character in the upcoming Bioshock Infinite almost never was. Ken Levine recounts the difficult development process with Eurogamer, with a few hilarious tidbits: “A million times during the course of the game, because it was so hard to get right, there were people who s

Think you know a lot about games? Prove it!

What’s the point of crystallized intelligence anymore? You can look anything you want up in seconds (such as the volume of a dose of boar semen). Soon the part of the brain that holds facts will be nothing more than a cerebral appendix, and we’ll have it removed to make room for more pure cranial pr

Why indie games may have a difficult future

The rise of independent games and the community surrounding them has been the most heartening story in gaming over the past few years. Small studios – sometimes just a couple of friends, as in the case of Super Meat Boy – have produced a handful of truly exemplary games, games that will be played fo

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