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"It’s like nothing you’ve actually experienced in a video game before"

-Ken Levine, Irrational Games creative director, on the ending of his forthcoming BioShock Infinite.

Joseph Bernstein

18 Dec 2012
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-Ken Levine, Irrational Games creative director, on the ending of his forthcoming BioShock Infinite.

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Low-poly 3D model of a man with dreadlocks wearing a blue cap and white airline jersey, rendered in PlayStation 2-era graphics

Mexico City street legends turn up as low-poly game skins

The anonymous account cdmx.exe models the capital's characters in PS2-era polygons, and the audience keeps asking where to download them.

21 Aug 2026
A first-person view down a rocky tunnel toward a small distant figure

tiengiungtong's rabbit hole is lined with bodhisattvas

Another chorus of can-I-play-this for a dreamlike point-and-click that does not exist yet

21 Aug 2026
Masked participants stand in green light, connected by a glowing cable

OTHERWORLDS won A MAZE's Human Human Machine Award

Sophia Bulgakova's mixed-reality ritual, drawn from Ukrainian pagan practice, took the Berlin festival's prize for collective presence.

21 Aug 2026
A misty voxel landscape with photographic textures in Lucid Blocks

Dollar-store junk becomes the item sprites of Lucid Blocks

Eric Alfaro photographed household clutter into a Minecraft that runs on dream logic

21 Aug 2026

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Games, play, and culture with Jamin Warren

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