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"It’s like nothing you’ve actually experienced in a video game before"

-Ken Levine, Irrational Games creative director, on the ending of his forthcoming BioShock Infinite.

Joseph Bernstein

18 Dec 2012
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-Ken Levine, Irrational Games creative director, on the ending of his forthcoming BioShock Infinite.

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A balloon-headed character in a yellow and orange rendered landscape in Eternity Egg

Userlands Adds Movement Magick to Eternity Egg

The update to the solo-developed Early Access platformer brings 63 spells cast through wall runs, slides and dashes.

24 Oct 2026
A skeletal figure faces a towering red figure of flesh and bone in a chamber lined with coiled flesh

Tamashii's Vikintor Shares Enemy From Evangelho da Carne

The Brazilian developer has swapped the next game’s 2D player sprites for pre-rendered ones modeled on the 1998 PlayStation title Skullmonkeys.

24 Oct 2026
Choose Where You Fall: What to Play, October 23

Choose Where You Fall: What to Play, October 23

Every wall is a floor if you try.

lock-1 23 Oct 2026
The lantern spirit character from Palimpsest in a foggy landscape

When you misplay Palimpsest, the film starts to distort

Guillaume Roux and Johan Delétang's one-player game drives an interactive movie for a watching audience, premiering at IDFA DocLab Nov. 12.

23 Oct 2026

Killscreen

Games, play, and culture with Jamin Warren

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