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Games, play, and culture with Jamin Warren
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Creator of VVVVVV and Super Hexagon abandons RPG project, goes fishing
Terry Cavanagh, on his developer’s blog, recently shared the news that he is no longer moving forward with his in-progress RPG, Nexus City. I’ve been thinking of Nexus City as ‘the thing I’m working on’ since 2010. As a result, for a long time now, I’ve felt like I wasn’t really in control of what I
Is a Fallout TV show in the works?
War never changes, but the medium might. United States patent application number 85818163 was filed by Bethesda Softworks LLC on January 8th. It requests a trademark for the Fallout trademark for “Entertainment services in the nature of an on-going television program set in a post-nuclear apocalypti
Some champions built real life Mario Kart and it’s the best thing you’ll see today
The first half of the following video details how, exactly, the “cowboy engineers” at Waterloo Labs built the famous item system of Mario Kart into an actual go-kart track. It took some servomotors, remotely-controlled steering columns, and an RFID system so that the karts could communicate with one
Your favorite gaming comment troll, explained.
Recently, I had someone ask me about comments on Kill Screen. Specifically, he wanted to know why we had them at all since, as he astutely noticed, no one reads comments and nothing good seems to happen there. Slate goes as far as to sequester commenters entirely in a hotbox they call “The Fray.” We
We wrote a vision statement to explain what we want to be.
Last fall, we packed up my girlfriend’s car and drove to two-story farmhouse in Athens, New York for a staff retreat. I had never done one of these before, but we felt like it was a good time to regroup and reflect on what we had done….and where we wanted to be. One thing we did was work on a missio
Study: shooters about terrorism intensify negative stereotypes about Arabs, even when there are no Arabs in the game
That’s the conclusion reached by a University of Michigan study published in the January issue of Psychology of Violence: [Researchers] Saleem and Anderson recruited 204 participants, randomly assigning them to play one of three video games for 30 minutes. Two of the games were versions of “Counter-
The fun card-game alternative to Modern Warfare and its bloated ilk
Jonathan H. Liu over at Geekdad has a nice writeup of the Kickstarter-funded SKIRMISH: Modern Card Warfare, which he calls a blend of Stratego and War (though he does take a lot of potshots at poor, innocent War. Sounds like a guy who might not be too good at War): I think what I like about the game
Get ready for the Cave with in-browser Insult Swordfighting
Monkey Island creator Ron Gilbert has a new game coming out next week, and it looks flippin’ fantastic. In case you’ve been living in a cave, er, under a rock, here is what The Cave looks like: Other than the game’s lovely aesthetic, the thing that stands out most, of course, is Gilbert’s legendary
