15 years of the best of game-based arts and culture
Games, play, and culture with Jamin Warren
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This is how the light gun for Duck Hunt works
Every child of the Nintendo era was amazed at the wonders of the light gun. You had this plastic weapon; you pointed it at the screen; there was a flash; ducks/people died. “Any sufficiently advanced technology is indistinguishable from magic,” Isaac Clarke said. And magic the light gun was indeed.
Bioshock: Infinite sets the foundation for a deep, rich, leisurely trip to hell
We are an impatient lot. To paraphrase Christian Slater in Kuffs, we have places to see, people to do. And 21st century entertainment is all too happy to bend to our ADD whims. Whereas a Henry James novel might take 100 pages to establish the central conflict, a modern thriller starts with a 2-page
Disney seeks to empty your wallet for Infinity… and beyond.
Disney’s new venture into game/toy synergy a la Skylanders, Disney Infinity, is coming to every single dedicated game platform this summer. Andy Robertson of Family Gamer TV recently interviewed John Blackburn, Studio Head for the new Infinity project, and came away with the pricing for the stand-al
The single-screen experience is a thing of the past. Gamemakers need to pay attention.
Uberflip is a Toronto-based creator of PDF editing software that enables more flexible and robust info-distribution. Their very business model depends on using the screens in our hands, and in front of our eyes, effectively. They recently compiled a report on how we use these screens; according to s
Check Out Our CREATE Game Jam Submissions!
In case you missed it, we ran a game jam this month in partnership with OUYA called CREATE. 165 development teams (!) spent ten days building prototypes of brand new games for the upcoming OUYA console. And today you all get to see them. The CREATE prototype submission videos are now live HERE! We
