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Games, play, and culture with Jamin Warren
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103 level Streets of Rage tribute tests the limits of fan devotion, sanity
You love Streets of Rage, but there is a limit to your love. (Womp womp.) For a team of modders called Bomber Games, there’s no better way to build on a classic than to create an 103-level high rise of fan dedication and achievement known as Streets of Rage Remake. What was lost in titular creativit
Look at my Nano suit! In which we move one step closer to Crysis-style nano suit for home, vacation
Aaaand we’re one step closer to nano suits that will allow all who have been playing Crysis to show off the rippling sinews that we’ve been hiding for so long. “Nanotechnology allows a novel route to materials and structures that can be used to develop human-friendly devices with realistic functions
Israeli advocacy group in West Bank makes religious/nationalistic video games for kids.
Residents’ Councils of Samaria and Binyamin, an advocacy group for religious settlers, recently commissioned a series of religious- and nationalistic-themed videogames. Israeli youth are the target audience and the group told Fast Company that they want “to reach the heart of the younger generation
Nothing Expresses the Joy of Videogames More Than the US Border Patrol
Want to get people interested in signing up for being Border Patrol guards? Well, this real-time strategy game developed for a nifty $10 million might be the answer. Putting the “serious” back in “serious games”: So for Sandia, home of the world’s largest X-ray machine, a project like the “Borders H
April 8, 2011, 12:55 am
via dysfunctional-fantasy
A Tragedy Means the Birth of a Tiny World
It’s rare that the creative process finds such a strange — and tragic — source, but for Mark Hogancamp, a near-death experience, has birthed an entire world of characters and set designs reflecting the brutality of war and other themes Mark Hogancamp died 11 years ago tomorrow, when five men kicked
How Can Games Learn From War Documentaries?
Videogames enjoy the benefit of hindsight as other mediums are both aware of their limitations and can teach game designers much about their respective crafts. Over at the Guardian, film maker Kevin MacDonald reflects on the reality of conflict that he’s captured through his films. In particular, h
