15 years of the best of game-based arts and culture
Games, play, and culture with Jamin Warren
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April 27, 2011, 4:15 pm
A Japanese video history of the shmup (shoot-‘em-up).
The role of pizza in glasses-free 3D…
Avatar director James Cameron is unsurprisingly championing 3D technology for home entertainment. “One of the big barriers to 3D right now is that you have to wear glasses in the home,” said Cameron. “Home viewing is very different than movie theater viewing. I don’t think we’ll ever get rid of the
Dog fighting: A line is a line
Dogfighting of a different breed in this Android game that has earned the ire of the Humane Society and the NFL’s Michael Vick. The “Dog Wars” tag line reads “Raise Your Dog to Beat the Best,” and it was originally released on March 8, 2011 according to the Android Market website. Players can buy sh
April 27, 2011, 1:30 pm
PAUSE: Heaven, or the Tetris game we all had in the backs of our minds. Play it here.
"If you want to be an artist, buy a canvas."
A story about the first major survey on graffiti and street art, at the Museum of Contemporary Art, Los Angeles, brings up some worthwhile questions. How does the picture of an emergent artform change when museums enter in? What happens when ‘having permission’ becomes a factor? Man One also said st
April 27, 2011, 11:40 am
PAUSE: Cristian Zuzunaga’s pixelated furniture. Check out more of his work here.
Today on KS: Art game dev Jason Rohrer spills the beans
The latest in our series of pre-game interviews features Jason Rohrer, creator of art games Passage, Gravitation, Sleep Is Death, and Inside a Star-Filled Sky, among many others. He talks about playing with knives, lying to the NSA, and wanting to be a mailman on Mars. I had a lot of nightmares as a
