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Games, play, and culture with Jamin Warren
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Review: Dragon Age II
BioWare’s latest role-playing epic knows how to seduce you, except when it really doesn’t. J. Nicholas Geist writes on the game’s fourth-wall-breaking manuevers and the issue of acceptance.
Wooden blocks for kids to build their imaginations
A California teacher is creating a new line of kid’s blocks on Kickstarter. Check ‘em out. I will create an original line of children’s building blocks made from salvaged wood. My goal is to educate children about where the wood came from and where it was going (i.e. the landfill) if I had not recla
Professor tackles simplistic approach to games for kids as "good" or "bad"
An Iowa State professor wants to muddy the waters on how we think about games being “good” or “bad” for kids. He says there are at least five dimensions on which video games can affect players simultaneously — amount of play, content of play, game context, structure of the game, and the mechanics o
One Canadian artist sees "sustainability" in Space Invaders
Where you and I might see bunkers in Space Invaders, Ernest Harris, Jr. sees ecological warfare. The Canadian artist takes a twist with LEGO pieces on the classic Atari game for an art show on sustainability: “In the context of notions of sustainability, these shelters function as metaphors for the
Pause: A fleshy human pastiche to make a Dead Space fan blush
Le Sénat #2 By Louis Fortier, 2007
Today on Kill Screen: NBA Jam Creator on his early childhood
Our “pre-game” interview series rolls on with an interview with NBA Jam/NFL Blitz creator Mark Turmell. Our favorite piece is the unlikely adolescent origins of the famous catchphrase “He’s on fire!”: Did you have a big childhood secret? Yeah. I was really a pyromaniac. My buddy Elmer and I would wa
Civilization creator Sid Meier on the past and future of games
CNN gives a nice intro to the world of Sid Meier, creator of Civilization: “Players have continued to respond to the game in spite of how far technology has come, in spite of how the world has changed, in spite of how the demographics of game players have changed,” Meier said. “Each game starts out
