15 years of the best of game-based arts and culture
Games, play, and culture with Jamin Warren
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Why Lowering the Monkey Bars is a Bad Idea
In light of increasing pressure to increase the safety of children’s playgrounds, many psychologists argue that more dangerous playground equipment may actually be preferable. It’s all about overcoming fears, before they become a bigger problem: By gradually exposing themselves to more and more dan
Step into the Void, play around in it, and share it with others
What is Void, you ask? The simplest way to describe it is, well, how the creators describe it themselves: VOID is a conceptional processing magazine for the iPad. It is aimed to bring coding closer to designers, with focus on enhanced user integration and personalization with a strong visual approa
Cheat Sheet 7/21: Bobby Kotick talks business, Deus Ex trailer stuns, TF2 rockets finally make sense
HEY! LISTEN! Here’s some more mainstream videogame news! -Activision Blizzard CEO Bobby Kotick explains why DJ Hero killed Guitar Hero, among other things. –Watch the incredibly moving live-action trailer for Deus Ex: Human Revolution. –GoldenEye 007: Reloaded has been confirmed. -Respawn keeping
French breakdancing crew channels Street Fighter
(h/t faketv)
PAUSE: Toronto street artist keeps turning his art into arcades
Toronto street artist LEPOS has been releasing clips from a faux-arcade game that he created based on characters in his camp. His gallery opening back in November featured a full arcade cabinet and though the game’s not real, it’s a great homage. I may or may not have have one of these stickers on m
Original PC mag BYTE’s 1975 Letter from the Editor commemorates magazine’s return
The year was 1975. MITS released the Altair 8800 home computer kit, bursting open the floodgates of the personal computer revolution. The same year, BYTE released its first issue, forever changing the landscape of tech journalism. Flash forward to 2011, and BYTE has found a new domain as an online j
