15 years of the best of game-based arts and culture
Games, play, and culture with Jamin Warren
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The Dwarf Fortress Brothers and their Counter-Cultural Contentment
The New York Times Magazine has a fascinating article about Dwarf Fortress, and what makes it such a unique and compelling game, with input from a number of people including our own editor-in-chief, Chris Dahlen. Really, though, the story focuses less on the game itself and more on the fascinating
PAUSE: Pixelated abstract art turns your old VHS player into something retro, romantic
–Lana Polansky Image by Hollis Brown Thornton
Super Mario Bros. film scripts let us witness the (d)evolution of a story in real-time
If you’ve never seen the 1993 live-action Super Mario Bros. movie, consider yourself one of the lucky ones. If you have, then this suddenly makes it all worth it: Super Mario Bros.: The Movie Archive has compiled four early drafts of the film’s script, comprised of the original “Fantasy” version, th
A House You Can Skate In
How’s this for a challenge: design a house that doubles as a skate-park. It may sound unreasonable, but architect Francois Perrin was willing to tackle that challenge head on. In the process, he learned a little something about how skating can teach us about architecture: Skating has a strong relat
Your handy-dandy guide to touchscreen technology
Since the release of the Nintendo DS in 2004 (!), touchscreens have been an important element of handheld gaming. With the rise of smartphones and Apple’s iDevices as gaming platforms, and Sony’s Playstation Vita arriving this fall with the addition of a touchscreen, the technology is more prevalent
