15 years of the best of game-based arts and culture
Games, play, and culture with Jamin Warren
Become a subscriberSee what I’ve written lately
Feeling Anxious, Depressed? You Should Have Been Playing
Have you been feeling frustrated, stressed, down in the dumps? Maybe it’s because you spent too much time preparing for adulthood as a child, and too little time playing: Suicide rates quadrupled from 1950 to 2005 for children less than fifteen years and for teens and young adults ages 15-25, they
Is the future of design veering towards gaming?
Rhizome has a really great interview with Paola Antonelli, the MoMa’s Senior Curator in the Department of Architecture and Design on MoMa’s new Talk to Me exhibit. The interview touched on a lot of really great ideas (what can QR Codes be used for besides selling people stuff, anyways?), but the rea
And the award for "Angry Birds-related Correction of the Year" goes to…
The New York Times! With the following note in their review of Walter Isaacson’s Steve Jobs: An earlier version of this article incorrectly stated the premise of “Angry Birds,” a popular iPhone game. In the game, slingshots are used to launch birds to destroy pigs and their fortresses, not to shoot
Want change education? Capture a child’s imagination, Murdoch says.
Recently, Rupert Murdoch gave a speech at the Foundation for Excellence in Education Summit in San Francisco, and made some pretty great points. Let him tell you about math: Say I was trying to teach a 10-year-old about Bernoulli’s principle. According to this principle, when speed is high, pressure
