15 years of the best of game-based arts and culture
Games, play, and culture with Jamin Warren
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Does Modern Warfare 3 ask you to be a bad person?
In a uniformly amazing essay entitled, “The trouble with video games isn’t the violence. It’s that most of the characters are dicks,” British games writer Charlie Booker examines exactly what makes people feel so uncomfortable about violence in games: So we both stop in our tracks, and moustache man
How the iPad is changing football
In his essay “Football”, Chuck Klosterman wrote about the fact that, despite seeming like a conservative flag bearer, football is actually one of the most progressive sports. One example he gives is the NFL’s willingness to try new technology. The latest technlogy impacting the game? Tablets. “Just
PAUSE: What can game designers learn about product placement from this St. Ides commercial?
Besides that awesome lightning bolt effect, we mean. – Drew Millard
A video history of death in classic arcade games
Cattle die, kinsmen die; the self must also die. I know one thing which never dies: the reputation of each dead man. -Old Norse proverb [via]
How much time do you need to take to look at a painting? A photo? A game?
It’s a question we’re faced with any time we engage with any bit of art, from a game to an album to a painting-how long are you supposed to spend time with before you’ve digested the thing? This question was raised by the BBC regarding the new Leonardo da Vinci exhibit at the National Gallery in Lon
The new Madcatz mouse looks like an airplane
It’s meant for MMORPG play, but it looks you could fight terrorism with the thing. Buy it for the World of Warcraft head in your life this Christmas: It has a total of 78 definable commands via 13 programmable buttons, a 2-position shift button, a cycling MMO Mode Switch that cycles through three se
This Skyrim rap is better than it has any right to be
This guy can flow. He sort of raps like Wiley, in that he is British and this is insane. Too bad he didn’t mention eating anything. [via]
