15 years of the best of game-based arts and culture
Games, play, and culture with Jamin Warren
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Hands off the Xbox, granny
A brawl broke out among Black Friday shoppers at a Wal-Mart in an affluent neighborhood in LA. According to a bizarre and frightening account in the Los Angeles Times, videogames were the cause of the fracas. Lopez said that by the time he arrived at the video games, the display had been torn down.
PAUSE: Ah, the quiet beauty of seeing hundreds of Hondas submerged in water
When the robots take the planet over, they will make a videogame celebrating these images. More here. [via]
The pixel art of Susan Kare made Apple’s computers personal
A recent blog post by Steve Silberman admired the sketchbook of Susan Kare, the artist responsible for all those classic Macintosh icons. Kare’s sketches played a big role in making computers more friendly for everybody, as illustrated by her iconic smiling Mac. The genius of Steve Jobs, Jef Raskin
Scientists will climb a mountain just to play multiplayer games
Perhaps on a quest to roleplay a Mountain Dew commercial, a group of computer scientists in Malaysia are hoping to climb Mount Kinabalu and set up a LAN party. This would enable the 12 person team to play an online game against each other, and quietly ignore the majesty and wonder the mountain’s sum
Odd Future’s Tyler, the Creator used videogames to teach himself how to skate
A segment of a larger Spin interview with Tyler, the Creator of Odd Future offered insight into his influences: When did you get your first skateboard? I was 12, I got a Blind. I had no one to skate with so it took me awhile to learn shit. Did you learn from watching videos? Pro Skater 4. It’s a fuc
Get dumped. Buy Master Chief suit.
What do you do when your girlfriend cheats on you with a guy who really likes Alkaline Trio? Well, you could cry about it, or you could sell the engagement ring you got for her on eBay and use the money to buy a really heavy, hyper-realistic suit of armor, just like Master Chief’s in Halo. Eventual
What can doors tell us about gaming?
Have you ever really noticed how doors govern out interactions within a space? Points of entry are something we never really think about until we don’t have any-remember when you played The Sims as a kid and accidentally boxed one of your Sims into a room without any doors? Having two entrances can
