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Games, play, and culture with Jamin Warren
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PAUSE: MIT student wears a tesla coil hat that plays the Mortal Kombat theme
I do not know what a Dual Resonant Solid State Tesla Coil is, but I do know that it can play the Mortal Kombat theme. Tyler Christensen goes to MIT and, like most MIT students, doesn’t care about his personal appearance enough to mind wearing this musical tesla coil around. You can read more about T
PAUSE: A paper 7-foot Gundam comes together frame by frame
Have you ever found yourself wanting for a 7-foot papercraft of an imposing anime robot? Probably not, but graphic designer Taras Lesko did, and he built one to scale from a Gundam model. He has posted a plethora of images of it while it was under construction, as well as a fast-motion video of the
The App Store for robots lets you impulse-buy AI.
In honor of alt-games blog GameSetWatch’s closing: Posts about robots! The Robot App Store is just what it sounds like – an App Store for Robots. It allows robot app developers to upload programs to the store, and robot owners to download them. Somehow I’m guessing that these two segments overlap, b
The wristband that was supposed to bring gamification to exercise
The Jawbone UP was supposed to be the product that finally made it easy to track how effective your exercise regiment was doing. Snap it on your wrist, download the app onto your phone, and you were ready to let gamification work in your favor and shed some pounds. But in a recent article for Co.Des
Director George Miller also wants Mad Max: Fury Road to be a videogame.
The chaotic, state-of-nature propensity for violence exhibited in George Miller’s classic post-apocalyptic action film Mad Max has always seemed a perfect fit for videogames. So it makes sense that since its release in 1979, the film has had an enormous influence on what is now firmly established as
Kickstarter on KS: iPad guitar project has echoes of the Rock Band that never was.
This Kickstarter project from Starr Labs, makers of many a Ztar, promises to turn Apple’s tablet “into a 21st century musical instrument” they are dubbing the “iTar.” Designed for musicians and aspiring guitar heroes alike, the designers leave the question open as to how it will apply to interactive
Theory: Was Ico’s title inspired by Giorgio de Chirico?
Chalk this one up as speculation, but it seems like more than coincidence. It is well-known that the surrealistic art of Giorgio de Chirico was an influence on Fumito Ueda when he made Ico, but did he go so far as to name the game after him? As NeoGAF forum member Dunan points out, the last three le
