15 years of the best of game-based arts and culture
Games, play, and culture with Jamin Warren
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2011: The year in pictures (of Lego).
My New Years resolution: No more posts about Legos… after this one! The Guardian has accounted for 2011 by collecting the most memorable events of the year built in Lego, including the royal wedding, 11-11-11, and OWS. Seeing alien protesters being pepper-sprayed kind of helps me get over how incred
Plastic pooping dogs, fuzzy talking bacon, and other unique ideas for belated gifts.
Finally, a toy for all the parents of kids begging for a new puppy but don’t realize what it means to walk and feed one every day! Or failing that, what better way is there to teach your child the importance of a balanced breakfast than with a fuzzy dancing bacon doll that continually proclaims its
Dev makes a game about bad Xbox UI, but no one can find it.
The first thing I thought when I tried out the recently updated Xbox dashboard was that it didn’t look too bad. The second thing I thought was “I CAN’T FIND INDIE GAMES!” It turns out, they have been stuck under a layers of menus where they are likely to go unseen, and indie developers are unhappy.
Are videogames the next big addiction?
Kotaku recently ran an interesting piece about a UK treatment group preparing to tackle gaming as the latest manifestation of addictive behavior. Brian Crecente reports: Their study found that more than a third of those surveyed above the age of 16 think they know of at least one person addicted to
Airline incorporates Facebook stalking into seat selection
In a move that does not portend well for their future as an airline, KLM Royal Dutch Airlines is rolling out a new feature that allows passengers the option to choose their seatmates by looking at their Facebook profile (sorry, “timeline”). If you like each other, you sit together. Kind of like OkCu
Are iTunes apps going to take over the world?
Games Brief reports some good news and some bad news regarding games in the iTunes App Store. First, the bad news: four percent of iOS games make significant money, aka over a million dollars. But the good news is some games make a lot more than a million dollars! Infinity Blade has made, like, twen
Do Facebook gamers just like to click on things?
You’ve probably heard plenty already about academic/prankster Ian Bogost’s Cow Clicker, his honest attempt to troll Farmville that turned out to be a quite clickable Facebook game in its own right. I know I have. But it never ceases to amaze me how devoted some players are to clicking cows. A recent
