15 years of the best of game-based arts and culture
Games, play, and culture with Jamin Warren
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The Indie Talks: We chat with the creators of Prom Week about their high school love lives.
The Independent Games Festival finalist Prom Week is a simulation like few others. In SimCity, you are responsible for keeping traffic flowing and decreasing smog. The Sims is as much about taking pee breaks as it is about pursuing your life dream. But Prom Week cuts through the clutter and gets to
The Smithsonian is bringing games into the fold of art.
One of the things that has always seemed to hold games back from becoming a rarified “art form,” to use that sticky term, is their long-time absence from the institutionalization of gallery and museum life. Recent developments in everything from the Louvre’s interactivity to the GDC’s own retrospect
PAUSE: These Mario-inspired roomba covers make every man’s home his mushroom kingdom.
The people over at iam8bit productions have been making beautiful artistic depictions of videogames for a while now, but this has to be one of my favorite ones: roomba covers modelled off of classic mario characters. This is probably the greatest thing that’s happened to robot-assisted housecleaning
Morning Cheat Sheet 2/29: Double Fine heads talking adventure games, Minecraft modding, and Bethesda’s next gen
Here’s the news for today: – Double Fine’s Tim Schafer has posted an awesome 35 minute long conversation between himself and his interviewee, adventure game guru Ron Gilbert. – Minecraft will soon be getting modding support. – Bethesda is hiring for a game for “future-generation consoles.” – Sega ha
South Korean "avatar theme park" looks like a science museum on speed.
Dubbed “mixed reality architecture,” South Korea’s Live Park has more than 60 exhibits enable by RFID, Kinect, and other motion-sensing technologies. The above is obviously a promo video, but with more than $13m in investment, it’s certainly something that modern museums could learn from to make the
PAUSE: A French publishing house’s hot-air balloon takes flight in this amazing iPad game.
Kevin Slavin points us to Balloon paperApp by French publishing house Les éditions volumiques with a fascinating spin on augmented reality games. The shadow work is really what makes the project work.
