Issue 07: The Great Outdoors
The Great Outdoors
EAGLE HUNTERS ON THE KAZAKH STEPPE, THOREAU’S POND REBUILT IN CODE, THE CHERNOBYL EXCLUSION ZONE TURNED PROXY CITY, AND ONE MAN WHO WALKED EAST IN MINECRAFT FOR FIFTY-EIGHT DAYS.
Editor's Letter: The Great Outdoors
Ken Burns told me games will always be abstractions. This issue is the argument back.
The Desert of the Real
Games look more lifelike than ever, but they rarely feel like it. Why copying nature isn’t enough.

Photo Bomb
A new generation of photographers is exploring the vast unknowns of your favorite games

Do Orangutans Dream of Electric Bananas?
A conversation with the game designer who is teaching more great apes to play.

Cabin Fever
How historical pandemics have spawned the most infectious trope of indoor games and given players the best reason to stay inside.

You Come Back, But You're Never the Same
A meditation on playing in zero-gravity.

The Life He Imagined
Henry David Thoreau is our national prophet of nature and simple living. Can a videogame capture his spirit?

Pitch Perfect
Playing FIFA doesn’t feel like TV, and it doesn’t feel like a live match. Here’s why it feels just right.
The World is Flat
One man’s journey to the end of Minecraft.

Eagle Scouts
The last game on Earth with the horsemen of Kazakhstan.

Myths and Modders
Meet the Bigfoot Hunters of San Andreas.
For Kong and Country
Why your favorite SNES title was a love letter to the highs and lows of the English countryside.

Making, Believe
Security specialist Eleanor Saitta tinkers with Burning Man, Nordic larp, war games, and prototyping the future.

Beautiful Apocalypse
Composer Gustavo Santaolalla scores the end of man.
The Play After Tomorrow
What will our consoles do without us?

Lost in Plain Sight
Miasmata makes survival a real concern.

Get a Grip
Hidden life lessons in digital rock walls.

Earth-Bound
What do video games and 20th century contemporary art have in common? Simple: Roller Coaster Tycoon.
The Architect's Dream
An ambitious project with UN Habitat and Minecraft studio Mojang seeks to change the face of public architecture around the world. Will it work?

Chernobyl Stalks
Two decades after the reactor blew, S.T.A.L.K.E.R. fans slip past the checkpoints to play the game in the real ruins, and the guards chase them for sport.