Games You Remember That Never Existed [Podcast]

Plus the Ouija board of tabletop, JPEG face, and a money laundering simulator

Share
Games You Remember That Never Existed [Podcast]

Every game you remember is partly a game you invented. The water in Mario 64 felt like water; the face in the cutscene had an expression. Go back and the water is a few scrolling textures and the face is a stretched JPEG. Miles Buckle builds in that gap on purpose — and then doesn’t let you play the result.

Danny Snelson of UCLA joins for the usual shape: one piece from the Kill Screen archive, one long interview, and the things worth knowing from the past two weeks. From the archive, Ed Smith’s 2015 essay on Resident Evil 2’s police station, a building that is anatomically impossible and works because of it. A police station that used to be an art museum, a save-point typewriter that survived into Zach Cregger’s film, and how wrong a space is allowed to be before a player stops believing in it.

Then Miles Buckle, who rebuilds films as PS1-era games nobody will ever play: the Rear Window courtyard, Norma Desmond’s house from Sunset Boulevard, the plastic sea from Fellini’s Amarcord. He talks about Lego without the instructions, about wanting you to see the polygons, and about why a stretched JPEG face can carry more feeling than a rendered one.

And Danny’s The Little Database, which is a University of Minnesota Press book and also a desktop full of other people’s archives — Eclipse, UbuWeb, PennSound, textfiles.com, Vimm’s Lair, the Malware Museum. What YouTube’s compression does to a Paul Sharits flicker film, and why small, hand-kept, idiosyncratic archives matter more the larger the models get.

In the lightning round: Mitch Anzuoni’s Offshore and Small Press Tycoon, Joshua Mattson’s Defence Contractor Fantasy World and its demonic latex hand, and Step Right Up, Wonderville’s new cabinet crossing a Zoltar machine with vector graphics.

Hosted by Jamin Warren with Danny Snelson. Music by Nick Sylvester.