ecology
The Places We're Losing Are Becoming Jakob Steensen's Worlds
Danish artist Jacob Kudsk Steensen turns volcanic vents, collapsed glaciers, and extinct birdsong into virtual worlds that blur science, grief, and living dream.
Jamin Warren founded Killscreen. He produced the first VR arts festival with the New Museum, programmed the first Tribeca Games Festival, the first arcade at the Museum of Modern Art, won a Telly, and hosted Game/Show for PBS.
ecology
Danish artist Jacob Kudsk Steensen turns volcanic vents, collapsed glaciers, and extinct birdsong into virtual worlds that blur science, grief, and living dream.
Playlist
Playlist #278 brings a hotel from out of this world and a geomagnetic storm?
Also: Kim K, game engines for fka, and read on for shredding
video art
French artist Lou Faroux uses game engines and AI avatars to ask what the internet did to us—and to resurrect Hollywood's closeted Golden Age.
Podcast
I sat down with Lou Faroux—French artist and filmmaker—to talk about growing up on The Sims, why she spent years making films before she ever touched a game engine, and what it means to treat internet collapse as an art subject rather than a catastrophe. Lou's
Playlist
What to play the weekend of May 8
climate change
Kara Stone and Joshua Dawson are making work about a world in crisis. They're also reckoning with what it means to build inside the systems driving it.
Playlist
Buzz buzz, and close your eyes.
stop motion
Wiredfly Studios' Out of Words builds its world from hand-sculpted puppets, silicone hands, and ball-jointed feet—stop-motion craft as game design itself.
graphical fidelity
A new film shot on a 2008 cell phone has me convinced games have been losing an arms race they shouldn't be running—pixels and feeling were never the same thing.
live performance
Patrick Blenkarn and Milton Lim built a game that hands its labor back to the audience. asses.masses is eight hours of collective donkey revolution.
Playlist
Something martial, something masculine