Falling stars replace the map in Gabe Askew's Abelina
Seventeen years after the Grizzly Bear fan video, the animator's afterlife platformer makes navigation an act of looking up.
When we think about the afterlife, we're haunted by images of the River Styx or the arrow-throwing monkeys of Mictlan. But what if it's something else entirely, a place where you can die many times over in search of the things you've lost.
Animator Gabe Askew has been posting more development updates from his solo effort Abelina, including a well-shared clip of its character pausing on a ledge while the camera tilts up: no minimap, no compass rose, no objective marker. In Abelina, you find your way by reading falling stars. It’s the same de-HUD argument Boring Car Stories made last month with a paper notebook. Interfaces are quietly becoming acts of attention.
Askew is the talented animator whose unofficial video for one of all-time favorites Grizzly Bear’s “Two Weeks” was a Vimeo Staff Pick in 2009’s most passed-around piece of fan animation—interlocking dioramas built over four months of after-hours work. Askew has spent the years since as a cinematics veteran (Valorant, League of Legends, Netflix’s Love, Death + Robots), and Abelina is his first game solo project: an Unreal Engine 5 adventure platformer in which you die, wake up in a frontier afterlife, and head out with companions trailing behind. The Steam page promises a hand-crafted world, no combat, and a score by Ryan Holladay, composer on Weapons and the 2026 Resident Evil. Indieformer publishes in Q1 2027.



Abelina. Images via Steam
Disclosure: I gave Gabe a hand with business operations last year. No money was exchanged.
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