When you misplay Palimpsest, the film starts to distort

Guillaume Roux and Johan Delétang's one-player game drives an interactive movie for a watching audience, premiering at IDFA DocLab Nov. 12.

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The lantern spirit character from Palimpsest in a foggy landscape
Lantern, one of four playable storytelling traditions in Palimpsest. Image: Studio Biarritz
Event details
When
Fri., Nov. 13 through Sun., Nov. 22, 2026, during IDFA
Where
de Brakke Grond, Amsterdam, Netherlands
Section
IDFA DocLab Competition for Digital Storytelling

Most games punish your mistakes by taking something from you. Palimpsest punishes them by taking something from everyone else in the room: one person plays, an audience watches the interactive film the game is driving, and every wrong move makes scenes vanish or lets the image and sound distort. The player becomes a projectionist who can damage the print.

The premise, per the announcement, is a "collective imaginal dimension" built from stories that have accumulated and overwritten one another. Four beings move through it, pursued by a network of sentient data centers intent on absorbing every story into a single model: Av'Ril, a cyborg carrying a lost world's last breath; Kura, a spider; Lantern, a sleepless spirit; and Zeetee, a former military drone. Each character is bound to a different gameplay style and a different storytelling tradition, oral, written, visual and digital. As an argument about generative AI flattening culture, it has the rare virtue of being made out of play rather than panel discussion.

A glitching craft labeled Low Key from Palimpsest
Image: Studio Biarritz

Creators Guillaume Roux and Johan Delétang made Palimpsest with Dutch production house Studio Biarritz, with a sculptural installation by Noah Cohen and sound by Charlène Dannancier. It premieres in the IDFA DocLab Competition for Digital Storytelling, running Nov. 12 to 22 in Amsterdam, in the same 20th-anniversary DocLab program where Samuel Baidoo's Plum Road Tea Dream, a Killscreen regular, also screens. The documentary festival keeps turning into one of the best places in Europe to see games misbehave.

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