Speed in Vitamen is a matter of staying on the beat
Darwin Modestly is building an audio-paced racing game
The racer is a little fruit robot, the track is a rainbow ribbon through space, and the throttle is the beat. In Vitamen, the audio-paced racing game Darwin Modestly is building in the open, speed is tied to staying on rhythm, and a recent devlog entry added beat bonuses: land your inputs on the pulse and the game pays you in momentum.
Day 9 of the Vitamen devlog: beat bonuses. Video: Darwin Modestly.
Modestly bills himself as an artist, musician and educator, and Vitamen reads like all three at once. The look, somewhere between Mega Man boss art and a fruit stand, commits fully to fever dream.
One game worth your Sunday, every week: that is the whole pitch, and it is free. Games this early tend to surface there first.