Jenna Caravello
Jenna Caravello premiered Vimar at Edinburgh's film festival
A games-native animator, associate director of UCLA's Game Lab, cleared one of cinema's oldest showcases with two haunted minutes about a swan.
Jenna Caravello
A games-native animator, associate director of UCLA's Game Lab, cleared one of cinema's oldest showcases with two haunted minutes about a swan.
Generative Art
Vetro Editions prints 192 pages of generative weaving in UV-reactive inks, with essays by Casey Reas and Anika Meier.
Garden of Giants
Dakota Pailes-Friedman tells us what's so heavy
supercut
Twenty-four hours of film assembled entirely from clocks, and the behavior it produces is not watching at all but sightseeing, closer to a game than cinema.
machinima
Screened in Matteo Bittanti's VRAL, the video uses Lance McDonald's Dark Souls debug mod to dig through what a console retains after play ends.
Art
Mariposita rebuilt a Renaco tree and its pond at full scale for Art Basel Unlimited—photogrammetry turned into an act of devotion.
digital art
750 submissions from 50 countries came down to a cohort making video games, net art and CGI film across Latin America, the Caribbean and the African Diaspora.
Andrew Thomas Huang
With scientist Stephanie Zhang and coder Sebastien Zany, the Björk collaborator built a playable myth around a mirage-breathing mollusk deity.
The Op
Snakes of Wrath and Desperate Oasis get mass-market editions while the studio's handsome originals wait on a factory restock.
Playlist
Three of us had our legs blown off.
Federico Solmi
A process reel shows hand-painted surfaces wrapped onto 3D models — the game engine used as camera and stage, never as game.
Jackie Turpin
The UCLA animator rotoscoped the swing frame by frame to test a 2D-to-3D pipeline, working the seam where drawing meets simulation.