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Cybernetic dolphins take up mini-golf in Dolf
Peter Nichols's follow-up to Crude Oil stays outside the human point of view, down to a dedicated screech button.
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Peter Nichols's follow-up to Crude Oil stays outside the human point of view, down to a dedicated screech button.
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Opening in February 2027, the exhibition centers on an asynchronous multiplayer game whose players train an AI model in a dark fantasy forest.
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Everyone logged off. The hiker kept walking.
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The psychedelic arena shooter, made for the platform's third game jam, now adds four-player co-op and a winner-stays-on versus mode.
Theo Triantafyllidis
The 2026 Artist Award commission is a climbable soft spider that logs strangers into one shared multiplayer body
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Legend of Harri Kala plays in Espoo, Finland, where a Baltic grayling listens, answers and turns whatever the room says into that night's myth.
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Eren Can Metin and Emre Gökçe put the verbs of 3D modeling into a multiplayer hide-and-seek round.
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KCRW sent Jennifer Swann to Paizley Lee’s roving Dead Internet Theory, where Angelenos haul towers and CRTs for the pleasure of one cable.
TerminalDev
A pseudonymous solo dev is building a multiplayer crime sandbox with no 3D models or shaders
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Six months in, NOMIAD has no engine and no editor—just WebGL, multiplayer, and an artificial-life simulation running underneath.
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Antioch: Scarlet Bay looks like it’s set to take storytelling in videogames in a worthwhile direction. Out on April 6th 2017 for iOS and Android, it’s an adventure game set in the titular dark metropolis where you play as a detective investigating a homicide. That’s not the cool bit. It’s the fact t
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Ian Snyder is responsible for making one of my favorite games of 2014: The Floor is Jelly, a side-scrolling platformer that makes jumping more playful than ever. So many game makers try to reinvent the platformer by tweaking the jump—the distance, the speed, or the friction perhaps. But Snyder went