Theo Triantafyllidis Shows Feral Metaverse at Frieze London

The 2026 Artist Award commission is a climbable soft spider that logs strangers into one shared multiplayer body

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Screenshot of Theo Triantafyllidis's multiplayer game Feral Metaverse showing cooperative group bodies
Feral Metaverse. Screenshot courtesy the artist, via Frieze.
Event details
When
Oct. 14 to 18, 2026 (Oct. 14 is invitation only)
Where
Frieze London, Focus section, The Regent’s Park, London
Cost
Weekend general admission £48 at full price; preview days from £78

For five days in The Regent's Park, the most interesting booth at Frieze London will be a jungle gym. Feral Metaverse (Spider), Theo Triantafyllidis's commission for the 2026 Frieze London Artist Award, is a giant soft spider you are supposed to climb, and climbing it is a login. Get up onto its legs, usually with a stranger's help, and you enter the artist's shared online world, where players cooperate to form temporary group bodies: towers, wheels, group hugs, spiders.

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The multiplayer game inside Feral Metaverse (Spider), from Frieze’s announcement reel.

Feral Metaverse installed at Ujazdowski Castle Centre for Contemporary Art in Warsaw
Feral Metaverse installed in the group show if/then at Ujazdowski Castle, Warsaw, 2025. Photo: Błażej Pindor, via Frieze.

Feral Metaverse has been growing in public since 2023 as a thought experiment: what would shared digital space look like if it were organized around cooperation, vulnerability, awkwardness and care instead of engagement? It opened with a performance at Onassis ONX's Group Hug in New York in 2024 and showed in Warsaw last year, and the Frieze edition is its biggest body yet. "It feels like a supported leap of faith, and a real next step for the work," Triantafyllidis said in the award announcement. Killscreen covered the artist’s collisions of real-time graphics and live performance back in 2020, and the through-line holds: the body first, the simulation in service of it.

The commission is co-produced with Forma and, for the first time in the award's 11 years, supported by Google Arts & Culture; the fabrication team used Gemini for sketches and renders, then treated the output as raw sculptural material. News of the work traveled the way art news travels now, through a Financial Times portrait session posted to Instagram. Art fairs keep discovering that a game pipeline is an exhibition pipeline, something Gabriel Massan proved at Frieze Seoul just last month. Frieze London runs Oct. 14 to 18; the spider is in the Focus section, and it does not bite.

Killscreen has argued for games as gallery material since 2010, and the Radar keeps the argument going three times a week, free, in your inbox.

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