15 years of the best of game-based arts and culture
Games, play, and culture with Jamin Warren
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Our best schools are states of play.
More and more are coming to believe that education and imagination are not gulags of labor, but places to play. Announced yesterday at the Aspen Ideas Festival, GLASS Lab—a project by Institute of Play in partnership with EA and the Entertainment Software Association and supported by the John D. and
Should we fear alien computer viruses? Like, from outer space.
Astronomers all over are searching for extraterrestrial intelligence (SETI). While they’re primarily concerned with detecting a signal and not decoding it, the detecting devices are attached to computers, making a tiny bit of risk. Andrew Siemon of SETI-Berkeley explains the small but existent dange
PAUSE: Handwritten, honest game reviews, courtesy of a friendly store employee.
An Australian videogame store includes staff-written reviews, adding personalized flavor and humor to the store. [via Shtuff Happens]
Aces dominate our mental images of playing cards.
While playing cards sybolize games of chance, it turns out our preferences for said cards are anything but chance. New research shows we definitely have biases when it comes to remembering and choosing cards: Simply asked to name a card, there was a strong bias for choosing the Ace of Spades, follow
Mass Effect 3’s new "extended-cut" endings arrive to mixed reviews.
video Remember this past March when much of the internet had a conniption fit over the ending(s) of Mass Effect 3? Well, Bioware has officially release an extended-cut DLC group of endings that have been met with mixed response. Evan Narcisse over at Kotaku describes the new content as “swollen wit
Valve offers up another free tool, the Source Filmmaker, for the creatives among us.
While long-awaited game announcements have been as sparse as usual from the quiet Bellevue-based studio, Valve has instead been announcing new tools in the last few weeks that empower users in creative ways. At the recent Games For Change conference, they revealed an educational initiative called Te
Swings and seesaws make for interactive urban art.
video Sometimes I wish we had more playgrounds for adults besides ski slopes and bike trails. In Minneapolis, Keetra Dean Dixon created a corridor of swings for their arts festival, usable by adults and big kids. Another big-person friendly play structure is a lighted seesaw with programmable resist
