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Games, play, and culture with Jamin Warren
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What does a game producer actually, you know, do?
The job of a producer has always mystified me a little, since the thing they’re producing is more abstract than code or art. Producers oversee the development process and act as a go-between for development teams and publishers. The role of a producer can change depending on the studio, but generall
Xbox player found the man who stole his account
After Eric Graff’s Xbox account was stolen, he found the thief trying to sell it at Forum Korner. He confronted the thief and called Xbox customer support, and he still doesn’t have his account back. Jason Schreier at Kotaku reports: Eventually a ForumKorner moderator closed the thread and banned In
Vice made a documentary about street violence to market Dishonored
Vice made the web series Eye For An Eye to market Dishonored, a game about sweet, sweet revenge. As part of this marketing campaign, Vice showed documentary footage of street violence and violence prevention group CeaesFire’s attempts to resolve conflicts peacefully. The web mini-series interviewed
Louis CK and the cult of the laptop loner
The LA Review of Books has a trenchant piece today from the novelist Adam Wilson about the way Louie appeals to the new generation of young men and women, swaddled in their beds, watching TV on laptops and tablets. It is a show that, more than any other, both caters to this new kind of audience — t
Fundraiser for family of murdered diplomat, EVE Online star reaches $100,000
A fundraiser to benefit the family of Sean Smith, the influential EVE Online player and foreign service officer killed this month in Libya, has raised more than $100,000. In case you missed it, the Christian Science Monitor ran a really interesting piece about the parallel diplomatic world Smith hel
Inside QuakeCon, America’s largest LAN party
SB Nation gives us several thousand more words than we thought we needed on the tournament and PC gaming love-in in Dallas: The bring-your-own-computer room was dark and cold. The open room spanned more than 25,000 square feet, with about 2,800 people divided among dozens of rows of computers. Some
