15 years of the best of game-based arts and culture
Games, play, and culture with Jamin Warren
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The dance marathon of video games raises over $1.5 million
Extra Life is a nonprofit that holds an annual 24 hour gaming marathon for charity. With the help of Twitch, a gaming entertainment service, they have set a fundraising record. The Twitch community has managed to raise more than $1.5 million for the Extra Life 2012 charity, which is set to see thous
Our Picks for Your Fall Sports Videogame Lover
It’s fall. That means you’ve nestled up on your sofa, arranged the magazines on your coffee table in a visually-acceptable arrangement, and will now spend the next dozen consecutive weekends glued to your television. You will be watching sports, playing video games, or hopefully doing things that in
A platformer Odysseus would leave Penelope for
The game Apotheon is still in development by Alientrap for release next year, and judging from their play trailer I think I would play it for the gorgeous ancient Greek art style alone.
Used game market boosts new game market
A business school professor at NYU predicts that, without the option to sell back a game, not as many people would buy it new. Price Charting summarizes how the study’s simulation of how the absence of a used market would impact the new game market: Because gamers who buy new games no longer have th
Dishonored began with no plot, just a world
Dishonored started with art and went from there, no plot, just an idea of what the world was going to be (a fact which our reviewer discovered on Monday). With Viktor Antonov, the guy who brought us the design of City 17, leading the charge, it doesn’t seem like such a bad idea. Antonov and Sebastia
Everything you always wanted to know about game development (but were too afraid to ask)
Kotaku hosted a forum where its audience could ask an anonymous game developer about the development process. No punches were pulled: One reader asked, “If a small Studio pitches an idea, how much of the influence will be on making money from that Idea?” To which the developer responded: “Most of th
The biggest problem in gaming
I will always say this: – – – When I mean this: And vice-versa. And it is annoying. Does anyone else have this problem?
Watch Klei’s video pitch for Mark of the Ninja
Ever wonder how a video game gets greenlight? Sometimes all it takes is a 96 second demo: This video wasn’t even playable. It was just an idea that Nels Anderson and Klei were kicking around and had animated. Interestingly enough it bears quite a resemblance to the final product.
