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Chris Priestman
Jamin Warren
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Why games should give us more ways to fail

Jim Rossignol has a great take today on why he wants to play Day Z, XCOM, and FTL so much more than Dishonored: the more ways there are to fail, the more invested he becomes in a game. Novelists and scriptwriters have understood this trick for years: piling problems on to the protagonist, in as many

A gaming deity who doesn’t take himself too seriously

Peter Molyneux, the legendary English game developer, is known as much for what his games don’t deliver as for what they do. The maker of Theme Park and Black and White and Dungeon Keeper famously promises a revolution from each of his games, then castigates himself after the titles inevitably fall

Indies struggle to stand out as XBL flooded with entries

It is becoming increasingly difficult for new indie developers to get noticed. Gains in technology have made it easier for people to develop games, but it’s a double-edged sword as the potential for these titles to get lost in the fray also increases. Jeff Sullivan, a spokesman for Microsoft describ

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